Jump to content
TedderVision
Sign in to follow this  
Bruce

Game Guide (Round 6)

Recommended Posts

General Rules

Once creating our character, you are a full member of the House of Representatives. Welcome! These rules will serve as an overview of the game. If you have any additional questions, please don't hesitate to ask in the Cloak Room.

IC / OOC Distinctions

In-Character (IC) posts are ones made by your character in the game world. Out-Of-Character (OOC) posts are ones made by you, the player. With the exception of the Cloak Room forum and replies in the Characters forum, all posts made in any Capitol Hill forums are considered IC. This includes party war rooms and other private meeting rooms. Leaking of private IC information will be met with realistic IC penalties and (in very extreme cases) perhaps OOC penalties as well. On a case by case basis, penalties associated with leaking may or may not be insulated to the leaker(s) themselves.

Meanwhile, all Private Messages and off-board communication is considered to be OOC unless explicitly marked otherwise or as part of an admin-ran event.

Activity Requirements

If a player goes an entire Congressional session without making an IC post or does not visit the website for at least 1 RL month, his or her character(s) will be removed from the game and their Congressional seat will become available to new players. Votes do not count towards these requirements. The President, Vice President, Speaker of the House, PPT, SML, SmL, HML, HmL, Party Chairs and Committee Chairs will be considered inactive if he or she does not make an IC public post for 7 RL days. On a case by case basis, he or she may just lose their areas of responsibility and may not automatically be signed out.

New Characters

To create a new character go here, choose your party, and select the "Add New Character" button. After you have submitted the form, an admin will approve your character (usually within 24 hours). While you are not limited by party & state, make sure that your character is electable. Independent characters are not permitted at the current time.

Attributes

All characters are assigned attributes after they are approved by an admin. Each individual attribute is capped at 100. Attributes can be increased through Campaign Schedules (see below).

  • Experience -- Represents the professional accomplishments of the character.
  • Name Recognition -- Represents the familiarity of the public with the character.
  • Wealth -- Represents the character's fundraising base.
  • Charisma -- Represents the character's ability to move an audience.

Party Switches

Characters are permitted to change parties, but all realistic IC consequences will apply. While war room masking will be immediate, leaking in this situation is more likely to be met with harsher consequences.

Multiple Characters

Players are permitted to have multiple characters only for specific purposes:

  • House of Representatives (this is the default starting point for all new characters)
  • Senate OR Governor (not both)
  • White House (including POTUS, VPOTUS, WH staff, and Cabinet members)
  • Regional Legislature Opposition Leader (1 total player per region; see below for more information)
  • Supreme Court (if nominated by the President)
  • United Nations delegate (see here)
  • Minigame characters (if available)

Roleplaying

The activities of a politician do not begin and end on Capitol Hill. Players are encouraged to communicate with one another and with their constituents in the News & Social Media forums. Each week, an admin will provide all players an opportunity to respond to the biggest Press Questions of the day. Participation in these forums is used for admin news commentary, PAC grades, to influence public opinion, election prepolls, and many other purposes.

PACs & Lobbying

At the beginning of each Congressional session, the entire admin team will divvy up a balanced number of pertinent lobbyist groups to represent. In an effort to realistically represent the demands on members of Congress from various organizations, the groups will make demands of players, reward with donations, issue public statements, participate in elections, etc. Many times, demands from various groups will conflict with one another forcing you to choose what is best for your constituents. See the K Street forum for more information.

Admin Team

Share this post


Link to post
Share on other sites

Expected Behavior & Penalties

Even though we're discussing controversial issues in this game, all players are expected to uphold a certain level of etiquette with all other players and admins both IC and OOC.

TedderVision Accounts & Cloning

Players are only permitted only 1 TedderVision account. If any other person on the same IP address (i.e., siblings) is going to create an account and play, the admin team must be notified prior to registration. Both players would need to be in the same party. Furthermore, any collusion between multiple accounts (even if controlled by separate people) for the purposes of taking advantage of the game is against the rules. Do not mislead the admin team in any way on any subject.

Players are permitted to have multiple characters under the same TedderVision account under very specific circumstances (see above). A player is not allowed to transfer funds from one character they control to another for any purpose.

Forum Behavior

As with the rest of the TedderVision community, players are expected to remain courteous and respectful to all other players and admins at all times, especially OOC. We can disagree on issues, even ones of great importance, without resorting to name calling and temper tantrums.

Failure to abide by these simple rules may result in IC and OOC penalties as decided by the admin team on a case by case basis, perhaps even resulting in a permanent ban from the community on the first offense. Members of the admin team have the right to warn, suspend, and/or ban any member for behavior on the boards at admin discretion, even for the first offense.

Telegram Behavior

On Telegram when talking to admins and/or on the Capitol Hill official general chat(s), the same rules of behavior applies. The CH general chat is owned and moderated by the admin team. Therefore, in the official Capitol Hill chat room(s), the CH admin team are given full authority to moderate the chat and warn, suspend or ban people from said chats as well as warn, suspend or ban people on TedderVision for improper behavior. Likewise in any direct communication to an admin or multiple admins on Telegram, the members of the admin team have the right to moderate and warn users for improper behavior.

In non-official chats and private discussions between players, the admin team may not be present and is therefore not responsible for anything said or done here. Screenshots of improper behavior in these chats is not sufficient to warrant penalties, though players are (obviously) expected to remain respectful at all times whether admins are around or not.

Punishments

Generally, the admin team will issue the following punishments for breaking the standard of behavior described above. These are just a general guideline and the admin team reserves the right to issue whichever punishment deemed appropriate, even for the first offense.

Cloning

  • Cloning (having multiple accounts run by 1 person) is never tolerated as it is a form of cheating. Cloning is an automatic permanent ban.

Trolling / Abusive Behavior

  • First offense: Warning point

  • Second Offense: 2nd warning point and 24 hour suspension

  • Third Offense: 48 hour suspension and 3rd warning point

  • Fourth Offense: Permanent ban

Share this post


Link to post
Share on other sites

Government

All players begin in the House of Representatives but the entirety of the federal and regional governments are simulated with approved player multis and by the admin team with player actions in mind.

House/Senate Leadership

Depending on the results of the previous House election, the majority party should select a Speaker of the House, House Majority Leader (HML), and House Majority Whip (HMW). The Minority party should select a House Minority Leader (HmL) and House Minority Whip (HmW). These elections should be held in each party's war room. The Speaker has the official responsibility of selecting what bills are brought up for debate on the House Floor, presides over debates, and uses the vote calculator to determine final votes on bills and motions. In the Senate there are only two leadership positions: Senate Majority Leader (SML) and Senate Minority Leader (SmL). The SML also serves as the Presiding Officer of the Senate (previously titled the PPT). The duties of the leadership of both houses can fluctuate according to the wishes of the players involved.

Legislation

All new bills should be submitted to your respective house's hopper where other members can choose to cosponsor the legislation by posting a reply. If you so choose, you can have another player sponsor in the other house as well. If you are using a bill that exists in real life or was written by another player (either of this game or a similar one), you must always credit the author. In the case of using a bill written by someone else (but not a real life bill), you must have permission from that person before you can introduce the bill.

All bills introduced in the hopper are eligible for the Presiding Officer (Speaker or PPT) to bring it to the Floor for debate.  Each docket can consist of no less than 3 bills and no more than 5 bills. The Presiding Officer (or his/her designee) should announce each docket of new bills to hit the Floor no less than 24 hours before being brought up for debate. While the Presiding Officer controls the docket, the Senate Majority Leader can place a "hold" on no more than 3 bills per session (only the SML, not the HML), meaning that they cannot be placed on the docket. The Senate Minority Leader can place 1 "hold."  Each amendment and motion should be voted on for 24 hours, and if cloture (in the Senate) is reached while a motion is ongoing, voting on final passage may not occur until consideration of all properly recognized motions is complete.

To end debate on a bill on the Senate Floor and vote on final passage, a Senator would need to make a motion for Cloture which must be passed by 3/5 of those voting on the motion (6 Senators if all Senators vote). If passed, the bill will then move to a 72 hour final vote.

If the President has not vetoed nor signed a bill for 72 hours after it has been posted in the President's Desk forum, it will be considered to be a pocket veto (meaning the legislation does not become law). Only legislation sent to the President within 8 days of the end of the session of Congress is eligible for a pocket veto.

Filibusters

A Senator can use their right to filibuster a bill only once per Congress. If a Senator wishes to conduct a filibuster, he or she must make at least 1 post in the debate of the bill they are filibustering every 1 hour for as long as they wish to maintain it. If he or she keeps this up for 6 hours, then the entire Senate Floor will shut down for the remainder of the filibuster. A filibuster is ended when:

  1. The Senator fails to post within 1 hour, or
  2. The PPT pulls the bill from the Senate floor (thus killing the bill), or
  3. The Senate passes a 24-hour "motion for cloture" requiring the support of 2/3 of those voting (7 Senators if all Senators vote).

A filibustering Senator can yield to another Senator for a question if he or she explicitly says so before the question is asked. The question being asked is eligible to meet the filibuster requirements but also depletes that Senator's one filibuster per Congress. 

End of Session

At the scheduled end of each session of Congress, all votes must be concluded in both houses. Generally, all bills that have not been defeated remain eligible for consideration in the next session.

Executive Branch

The President is the leader of the executive branch and in many way shapes how his or her administration will function. Each player is permitted just one character in the executive branch, and must be appointed by the President (or their designee). There are 5 Cabinet positions (Secretaries of State, Defense, Treasury, Interior, and Attorney General), but the President may also appoint players to their staff. Cabinet secretaries generally require confirmation by the Senate. There is no limit to the number of players the President appoints to his or her staff, but there is not separate masking for each position (merely one blanket Executive Branch masking plus the use of password-protected forums or private meeting rooms).

Judicial Branch

The Supreme Court on Capitol Hill is controlled through a group of admins to bring fairness and representation of political views to Capitol hill. The admins as a whole group will decide the cases and will write decision summaries. As the game goes on, the President may be requested to nominate a new justice to the court. At the discretion of the admin team, this nominee could be a player multi.

Governors/Regional Legislatures

New to Round 6, Capitol Hill allows 5 players to serve as Governors (1 for each region). All Governors serve 4 year terms and are term limited to just 2 terms (8 years total). Governors are elected by voters in all states in their respective region (see below).

For each region the party not controlling the Governor's mansion should nominate 1 player to serve as the opposition leader in the regional legislature. This individual should be appointed by the national chair and does not require a specific multi (though it is an option if the player does not also have a Senator or Governor character). The party chair has the responsibility to ensure that the opposition leader is active.

All regional legislatures consist of 100 seats as determined by the regional admin at the conclusion of every election cycle. For each vote in the legislature the Governor and opposition leader should issue a whip level (Aye 3, Aye 2, Aye 1, Free Vote, Nay 1, Nay 2, or Nay 3). The regional admin will then post vote results.

Share this post


Link to post
Share on other sites

Elections

As a politician, elections are an important part of your life. During each election, 1/3 of Senators face reelection (according to their Class) and all member of the House face reelection every 2 years. Outside of formal elections, all characters can submit short schedules in preparation for their next election. Mid-session campaign schedules are limited to only fundraisers, attribute upgrades, and polling. Rallies and ads can only be held during official election schedules.

House Elections

House Elections will be every two years. Each player with an active House member (that is NOT running for higher office) may participate. Each campaign shall be collaborative between active House members using a regional campaign format.

Senate Elections

When a Senator faces reelection, another player is permitted to create a character to challenge the incumbent assuming they do not already control a Senator or Governor. NPCs may also challenge a player. All states within a region combine their votes to elect a Senator. Each region elects 2 Senators.

Governor Elections

During gubernatorial elections, a player is permitted to create a character to run assuming they do not already control a Senator or Governor. NPCs may also challenge a player. All states within a region combine their votes to elect a Governor.

Presidential Elections

Every 4 game years, a Presidential election will be held. This starts long before the end of the Congressional session to allow for a full primary schedule. 

The Democratic primary utilizes a system of superdelegates. For this game, superdelegates are endorsements gained from other Democratic Senators and TedderVision community members that do not play this minigame. Superdelegates from Senators receive a multiple of 10 (meaning that each member casts 10 superdelegate votes, but they must all be for the same person). Meanwhile, TedderVision members that do not play this game casts just 1 vote. They are not required to create characters, though are permitted to do so if desired. Each primary season a topic will be created for superdelegates to post their endorsements as a reply. Superdelegates may change their vote at any time before the beginning of the Democratic National Convention.

No later than the Convention turn, the Presidential nominee from each party should select a Vice Presidential nominee for the General Election. There are no Independent candidates for President except by invitation by the admin team. 

Campaign Events

During each turn, all characters are invited to spend a certain number of hours on the campaign trail, allocated both per character and per party. No schedule may go over the allotted number of hours but not all hours must be used. Players should submit each turn's schedule by replying to the appropriate topic in this forum. To maintain secrecy until after the deadline, all posts in this forum are kept hidden until after the deadline.

Quote

Fundraisers (2 hours) -- STATE REQUIRED
By holding fundraisers, characters can get donations to their warchest. The success of a fundraiser is based on the character's Wealth attribute, his or her polling, and a random number variable. Each fundraiser will generate between $0 and $100 million. A character may not hold more than 2 fundraisers per turn. The fundraiser must be held in a particular state, but the chosen state does not affect the outcome of the fundraiser. A player can have no more than $500 million cash on hand at any time among all characters they control.

Rallies (1 hour) -- STATE AND TARGET REQUIRED
The traditional campaign event where your candidate gets on stage and recites his or her stump speech. While the player does not need to post a speech, he or she must include where the rally is being held and which voting bloc is being targeted. Campaigns are permitted to target more than one voting bloc, but the impact of the rally will be split between the targeted voting blocs. Rallies do not cost any money and there is no limit on the number of rallies a candidate may do in the turn so long as he or she has enough hours to spend. 

Polls (30 minutes) -- STATE REQUIRED
While I will occasionally post public polling information, these public polls have a margin of error of 5% and are only posted sporadically. However, each campaign can conduct their own polls which have a margin of error of only 1.5% The results of these private polls will be PMed to the candidate at the conclusion of that turn. Each state has its own polling costs according to the chart below. A player may not conduct more than 10 polls per day. By default a poll will include the total of conservatives, progressives, and moderates in the state, but an individual group may also be targeted for a poll.

Ads (15 minutes) -- STATE, TARGET, AND POSITIVE/NEGATIVE REQUIRED
Media ads are vital to any campaign. While the text of the ad does not need to be written, each ad must either be a positive or negative ad (if negative, it must target a specific candidate). Ads also must target at least one voting bloc (conservatives, progressives, and moderates). Ads are permitted to target more than one voting bloc, but the impact of the ad will be split between the targeted voting blocs. A player cannot run the same ad in multiple states. In other words, you must spend an extra 15 minutes per state in the chart below. There is no limit on the number of ads a player may run in the turn so long as he or she has enough hours and money to spend. 

Attributes Upgrade (15 minutes)
Candidates may spend 15 minutes and $2 million to upgrade one attribute by one point. A candidate is limited to no more than 4 upgrades per turn.

National Conventions

National Conventions are an opportunity for each party to highlight their agenda and nominee for President. After one player from each party has achieved the majority of delegates, the primary is completed. When characters drop out of the primary race, they may choose to endorse another candidate. Though all delegates remain committed until after the first ballot of the Convention, the candidate being endorsed will receive momentum points.

If no candidate achieves a majority of delegates after all primaries have concluded, the nominee will need to be selected at the convention. During each round of voting, all candidates retain control of their delegates whether they have dropped out of the race or not. The first round of voting will be the results of the primaries, but in subsequent rounds all players should vote again until we have a nominee. Each party leadership and Presidential nominee can post additional Convention information for RP, but it is not required.

There are no official Conventions outside of Presidential election years, though players are free to RP equivalent events on their own.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×